Much attention is spent on the job-loss implications of introduction of automation to improve productivity. Meanwhile, automation is also used for job-preservation of older workers in outdated yet still essential practices, and this too has some unfortunate implications for the future. Eventually the simulation of an earlier age will fail catastrophically in the fact that that age no longer exists. Alternatively, eventually we will run out of older workers who can work in that simulation.
The unfulfilled task also represents a cost to the capable but not qualified worker. In an employment scenario, such a worker will have the opportunity to prove his otherwise unexpected capabilities. Through the opportunity of participating in the crisis task, the employee may discover an unexpected capability. Successful completion of the task will result in recognition of this capability both by the employer and within the larger market place.
The common interview process lacks the opportunity to exercise the unconscious intelligence through performing realistic task with tangible consequences. This aspect of intelligence is of most interest evaluating suitability for long term employment. One interview strategy to engage the unconscious in conversation is to engage in a dialog that dives deep into a specific task in order to find a resolution to a real problem. As some point in that dialog, we will run out of objective conscious knowledge and this will require us to engage our unconscious intelligence to offer ideas to continue toward a resolution of the dialog. That new information beyond the conscious knowledge is the innovation that came from the unconscious mind. Assuming that we are granted the opportunity to use an interview for a deep single topic dialog, our challenge is to recognized this dialog-inspired innovation so that we may evaluate its quality in context of the job opening.
My hypothesis based on the playing example is that people may place more value on accumulating experiential wealth than on material wealth. In addition to video games, people may acquire experiential wealth in their hobbies, their exercise routines, or engaging in amateur (unpaid) scholarly or scientific work. At the same time, people may see fewer opportunities to obtain experiential wealth in the workplace with its increasing constraints limiting a job to prior certified skills. Outside of the inter-personal social element (social networking), more and more jobs are routine to the extent of denying the unconscious mind’s desire for experiential challenges. As a result, for many people, jobs have become less appealing when they find some affordable non-compensated activity that delights the unconscious mind.